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Transfers and donkeys

You can send goods and troops between your own holdings: your realms, camps, Essence Rifts and Hyperstructures. You cannot send anything to another player.

Sending

Open Transfer (T) from the holding you send from, or right-click another of your holdings on the map. Pick where it goes. With several destinations, each good's total splits evenly among them; type a destination's share to fix it. Each destination and Send say when the goods land.

Transfer from one realm to two holdings, with when each shipment lands.
Transfer from one realm to two holdings, with when each shipment lands.

Donkeys

Every shipment is carried by donkeys. One donkey carries 50 kg, and the donkeys a shipment needs are used up by it. Donkeys come from a market (Realms and production).

Material Weights
CategoryResources
Resources
Wood
Wood1.0 kg
Coal
Coal1.0 kg
Copper
Copper1.0 kg
Ironwood
Ironwood1.0 kg
Cold Iron
Cold Iron1.0 kg
Gold
Gold1.0 kg
Adamantine
Adamantine1.0 kg
Mithral
Mithral1.0 kg
Dragonhide
Dragonhide1.0 kg
Food
Wheat
Wheat0.1 kg
Transport
Donkey
Donkey0.0 kg
Military Units
T1 Knight
T1 Knight5.0 kg
T1 Crossbowman
T1 Crossbowman5.0 kg
T1 Paladin
T1 Paladin5.0 kg
T2 Knight
T2 Knight5.0 kg
T2 Crossbowman
T2 Crossbowman5.0 kg
T2 Paladin
T2 Paladin5.0 kg
T3 Knight
T3 Knight5.0 kg
T3 Crossbowman
T3 Crossbowman5.0 kg
T3 Paladin
T3 Paladin5.0 kg
Special
Essence
Essence0.1 kg

Arriving

A shipment travels by distance, and troops travel slower than goods. It lands at the end of the 3-minute delivery tick its trip ends in, in the destination's Arrivals, a tab of the Transfer window. A shipment cannot be called back once it has left.

Repeat on a delivered shipment adds it to the realm's automation.